![]() It is now possible to define custom button action definitions through buttons.json in data mods.It is now possible to define custom drop site rules through dropsites.json in data mods.It is now possible to include custom hotkeys and hotkey groups through hotkeys.json in data mods.It is now possible to include custom widgetui/icons.json and widgetui/materials.json files in data mods.Civilization loading symbols, unique unit and technology IDs for AIs.Image file names used by the civilization selection and loading screens.Internal civilization names used by the technology tree, future items display, and civilization icon and emblem widgetui material names.Civilization name string IDs and AI leader name string range.Civilization interface style (used in the interface material names).The amount of civilizations in the data mod (the minimum number of non-gaia civilizations that can be present is 1 the current maximum is the amount of civilizations in the official dataset).It is now possible to modify previously hardcoded civilization settings in civilizations.json file:.Militia-line, Knight-line, and Centurions train 50% faster and receive a 5 damage charge attack.Scorpions and Galley-line fire 33% faster.Roman Unique Infantry Unit, replaces Two-Handed Swordsman/Champion at the Barracks.The effect does not stack for multiple Centurions. Increases movement speed by 10% (15% Elite) and attack speed by 25% (33% Elite) of Militia-line units in 10 (12 Elite) tile radius. Roman Unique Cavalry Unit, trained at Castle. ![]() Scorpions cost -60% gold and benefit from Ballistics research.Infantry receives double effect from Blacksmith armor upgrades.War Galleys +1/+1P armor, Galleons and Dromons +2/+2P armor. ![]() ![]()
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